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[ EXEC <command> | RUN <command> | ScreenRun <screen> <cmd>
| UPDATE | LOADUPDATE | LOAD <file> [arguments]
| EXIT [<string>] | QUIT [<string>]
| DumpX <variable> | DumpY <variable>
| LastX <variable> | LastY <variable>
| LastXPos <variable> | LastYPos <variable>
| Popup | PopupClose
| Setenv <variable> <value> | UnSetenv <variable> ]
( ['command 1' 'command 2' ... 'command n'] )
The LOADUPDATE option reloads the script file and updates the panel. This
is usefull if you make use of env variables. If selector was loaded
with arguments, these will remain the same. If the window parameters
(size, title etc.) not are changed, then the window don't have to be
closed and opened again, and this speeds things upp a lot. It also
prevents you from "jumping" to the workbench every time the window
is updated. So if you like a fast update, then make sure that the
window size is the same. You can do this with the size command.
NOTE: The X and Y parameters will be ignored on an update. The new window
will remain in the same position on the screen. If you want X and Y not
to be ignored, please use the LOAD [this] option instead.
The UPDATE option works in the same way as the
LOADUPDATE option, except that the script file not is reloaded.
The LOAD <filename> [arguments] option is similar to the LOADUPDATE option.
But LOAD loads the script <filename> and rebuildes the panel after
that file. The possibility of passing aguments with the load command was
introduced in Selector 4.1
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